AOP through Unity interceptors - Logging
The first thing we think when talking about interception is logging. Let's see an implementation of a Logger. But before introducing the Logger implementation, let us scaffold a console sample project. public interface IFoo { FooItem GetItem(string name); } public interface IStore { StoreItem Get(int id); IEnumerable<StoreItem> GetAll(); void Save(StoreItem item); void ThrowException(); } public class FooImpl : IFoo { public FooItem GetItem(string name) { return new FooItem { Name = name }; } } public class StoreImpl : IStore { public StoreItem Get(int id) { Thread.Sleep(1000); return new StoreItem { Id = id, Name = "Fake name" }; } public IEnumerables<StoreItem> GetAll() { Thread.Sleep(2000); return new List<StoreItem>()